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 Grey Knights 500 pt

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Monkey
SandMarauder
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SandMarauder
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PostSubject: Grey Knights 500 pt   Grey Knights 500 pt Icon_minitime25th July 2009, 7:38 pm

Trying to put together something to learn this game and this is what i came up with

Brother-Captain w/NFW -61 pts

PAGK x5-150 pts

PAGK x 5-150 pts

Dread w/AC, Missle Launcher, Smoke, Extra Armor-128

total=499

or

Brother-Captain w/NFW and hammerhand-71 pts

PAGK x 8-227 pts
(Justicar w/frag and targeter)

PAGK x 7-202 pts
(Justicar w/frag and targeter)

Just 500 points so it won't be much but a learning tool


Last edited by SandMarauder on 25th July 2009, 7:51 pm; edited 2 times in total
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Monkey
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PostSubject: Re: Grey Knights 500 pt   Grey Knights 500 pt Icon_minitime25th July 2009, 7:44 pm

If you're going to have only missile weapons (i.e. no dreadnought close combat weapon), then you probably don't need extra armour.
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SandMarauder
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PostSubject: Re: Grey Knights 500 pt   Grey Knights 500 pt Icon_minitime25th July 2009, 7:48 pm

at 500 pt should i go with the CCW?
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Monkey
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PostSubject: Re: Grey Knights 500 pt   Grey Knights 500 pt Icon_minitime26th July 2009, 12:10 am

I don't really like all ranged dreadnoughts. It makes them one dimensional. I can choose to deal with it, but it doesn't have to be a priority. A dreadnought with a CCW can crush vehicles easily. It can also single shot kill pretty much any non-Eternal Warrior HQ in the game.

I take a dreadnought with a CCW and march it toward my opponent's line. They have little choice but to deal with it. At 500, (which you will quickly breeze past I can assure you) you need the dreadnought to play a dual role, and the CCW allows him to do so.
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littleboyblues
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PostSubject: Re: Grey Knights 500 pt   Grey Knights 500 pt Icon_minitime26th July 2009, 4:47 am

ALWAYS keep a hand to hand weapon on a dreadnought. unless its just something you want for modeling purposes and don't care about play... I must admit I have several units I wanted but would never field unless its just for funzies.
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Wildeyedjester
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PostSubject: Re: Grey Knights 500 pt   Grey Knights 500 pt Icon_minitime26th July 2009, 11:10 pm

I agree. On a standard dreadnought I prefer a CCW and either a multi-melta or assault cannon. My favorite is the multi-melta so it can crack open a vehicle and then charge its soft squishy innards as the troops disembark.
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Fletch
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PostSubject: Re: Grey Knights 500 pt   Grey Knights 500 pt Icon_minitime27th July 2009, 4:33 pm

I agree on the handweapon even more so with grey knights because there dreads are WS5
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Verminlord
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PostSubject: Re: Grey Knights 500 pt   Grey Knights 500 pt Icon_minitime27th July 2009, 11:34 pm

This is the army I play. If I can tell you one thing about the Grey Knights, it's they are definitely an in-your-face army. There's a reason they are equipped w/storm bolters. Assault, Assault, and when in doubt, Assault some more. Not many things can stand up to GK in HtH. After playing with Lascannons on my landraider for a while, I decided no more. Crusader it is and hope my opponent enjoys the goods inside. Grand Master and seven of his closest friends.
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