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Fethos
Wildeyedjester
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Wildeyedjester
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PostSubject: 2500 Empire   2500 Empire Icon_minitime2nd June 2011, 9:36 am

I have to have a target to build towards, for this campaign. How doest his look for 2500 points?

Units Cost:
HQ: % used 25%
Arch Lector, Warshrine, general, meteoric iron (1+ save), sword of might (+1 str) 265
Lvl 2 wizard, dispel scroll 125
BSB, PLate, shield 85
Captain, Pegasus, lance, plate, shield, Casket of Sorcery 149
624

Core: 32%
20 Flagellants (2x10), prophet of doom 210
48 Halberdiers, standard, musician, champion, 260
detachment --> 15 free company 75
10 knights, standard, musician, warbanner 279
824

Special: 22%
2 cannons 200
2 mortars 150
2 units of pisoliers, musician 196
546

Rare: 20%
Steam Tank 300
20 Flagellants (2x10) 200
500

total: 2496
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Fethos
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PostSubject: Re: 2500 Empire   2500 Empire Icon_minitime2nd June 2011, 10:51 am

I like it. Nothing seems over the top for what a empire player could bring if they choose to. Only thing I am wondering about is the two units of Flagellants. Flagellants won't normally break a unit, and 20 of them can be cut down in a couple turns. The Flagellants are the best speed bump in Warhammer Fantasy, but I would put may faith more in the hands of Halberdiers and the guns to bring the pain.
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Wildeyedjester
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PostSubject: Re: 2500 Empire   2500 Empire Icon_minitime2nd June 2011, 12:07 pm

I just like flagellants.

What other unit would you bring for 180 PTs that would be more effective?
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Fethos
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PostSubject: Re: 2500 Empire   2500 Empire Icon_minitime2nd June 2011, 4:19 pm

I think your basic troops like Halberdiers or troops w/ hand weapons and shield are far better. You should be able to get a larger unit that can either fight better or live longer...depending on what you need them to do. As a bonus you should also be able to afford, point wise, another detachment.
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Verminlord
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PostSubject: Re: 2500 Empire   2500 Empire Icon_minitime2nd June 2011, 4:26 pm

Instead of halberdiers take swordsmen. I believe they are cheaper and they will get a parry save. Give them the Griffon Banner?(the one that doubles rank bonus). 40 of them 5 wide, 8 deep and you have a solid anchor that most likely is not going to lose combat.

I would lose the one of the Flagellant units and add a second unit of Inner Circle Knights.
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PostSubject: Re: 2500 Empire   2500 Empire Icon_minitime2nd June 2011, 4:37 pm

Inner circle knights are not that great unless you have a warrior priest in the unit.
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Wildeyedjester
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PostSubject: Re: 2500 Empire   2500 Empire Icon_minitime2nd June 2011, 4:56 pm

None of the state troops can take a banner except knights, I believe.

The swordsman 8 deep get 10 attacks, right? Halberdiers 10 by 5 deep give you 30 str 4 attacks. I believe they are the same points.
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PostSubject: Re: 2500 Empire   2500 Empire Icon_minitime2nd June 2011, 5:37 pm

Wildeyedjester wrote:
None of the state troops can take a banner except knights, I believe.

The swordsman 8 deep get 10 attacks, right? Halberdiers 10 by 5 deep give you 30 str 4 attacks. I believe they are the same points.

Yeah, the Halberdiers at 10 wide give you 30, and +1 attack for the champion, strength 4 attacks, and the 5 ranks should keep you steadfast. On the other hand, the 8 deep swordsman hold enemy units in place, but so do Flagellant. That is why, in my opinion, the Halberdiers are a steal for the Empire army. Strength 4 can be invaluable when the unit has an augment spell on it, or the enemy has a hex spell on it.
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Wildeyedjester
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PostSubject: Re: 2500 Empire   2500 Empire Icon_minitime2nd June 2011, 5:43 pm

More valuable? The wizard hunter on the pegasus? Or a priest to give the big halberd unit hatred?
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PostSubject: Re: 2500 Empire   2500 Empire Icon_minitime2nd June 2011, 5:51 pm

Wildeyedjester wrote:
More valuable? The wizard hunter on the pegasus? Or a priest to give the big halberd unit hatred?

Unfortunately, it depends on what army you are playing against. Against High Elves, Dark Elves, and Undead armies the wizard hunter is a great ally, but not against anything else. I would personally go with the priest because the hatred can be useful, even if only a little, against every army.
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littleboyblues
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PostSubject: Re: 2500 Empire   2500 Empire Icon_minitime3rd June 2011, 1:31 am

How competitive are you looking to go? My comments will depend on what your really looking for. Also are you building a list of the models you have or like and want to use?
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Wildeyedjester
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PostSubject: Re: 2500 Empire   2500 Empire Icon_minitime3rd June 2011, 7:54 am

*ahem*. Its me here. Id like competitive.

The only models i want to use is a block of knights and 2 cannon. The rest Im open on. Let me see what youve got LBB.

Also id prefer not to paint more than one block of 50. I hate painting up all those square basers.
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capnwoodrow
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PostSubject: Re: 2500 Empire   2500 Empire Icon_minitime3rd June 2011, 8:50 am

If you want comp. you'll need to find a way to stick a lvl4 in.
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Wildeyedjester
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PostSubject: Re: 2500 Empire   2500 Empire Icon_minitime3rd June 2011, 10:42 am

How about this, then?

Units at 2.5k
Lords:
Arch Lector, Warshrine, general, meteoric iron (1+ save), sword of justice (reroll to wound)
Lvl 4 Wizard, scroll

Heroes:
BSB, PLate, shield
Captain, Pegasus, lance, plate, shield, Casket of Sorcery, biting blade

Core:
18 Flagellants (2x10)
48 Halberdiers, standard, musician, champion,
detachment --> 15 free company
10 knights, standard, musician, warbanner

Special:
2 cannons
1 mortars
2 units of pisoliers, musician

Rare:
Steam Tank
18 flagellants (2x10)

I could drop the 2nd unit of flagellants for 24 halberdiers, or 16 great swords. I can't imagine either being more effective than the flagellants though....
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littleboyblues
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PostSubject: Re: 2500 Empire   2500 Empire Icon_minitime3rd June 2011, 1:59 pm

I knew you played 40k compteatively but i didnDt know about what your wser looking for in fantasy.
Here is what I would run for a straight face kicking empire. (a lot of people would not like playing against this list by a player tha t knows whats eup.)

Pope wagon- mace of helstrom re roll arm

Lvl 4- power savin stick- (lore of life or metal) I prefer metal but this is a flavor thing.

Captain BSB - 1+ arm save

2x Engineer -NAKEDDD (put on some cloths you jew(jews totally dont run around naked))

30 Flagellies (I hate flagellies!)(cpre)

I just drew jimmy page on my naked body with a sharpie...

40-50 halberdiers full com
detach 6 bows
detach 20 swords

40-50 halberdiers full com
detach 6 bows
detach 20 swords

cannon

Cannon

CANNON

mortar

Mortar

MORTAR

You'll have some points left. I'm gonna have to get back at this later
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capnwoodrow
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PostSubject: Re: 2500 Empire   2500 Empire Icon_minitime4th June 2011, 10:01 pm

I came up with this, it's really based off of Dannato's empire - seems effective.

2500 Pts - Empire Roster

Arch Lector of Sigmar (1#, 224 pts)
1 Arch Lector of Sigmar, 224 pts (General; Prayers of Sigmar; Hand Weapon; Heavy Armour; Shield)
1 Mace of Helstrum
1 Van Horstman's Speculum

Wizard Lord (1#, 300 pts)
1 Wizard Lord, 300 pts (Level 4 Upgrade; Hand Weapon)
1 Seal of Destruction
1 Holy Relic

Battle Wizard (1#, 125 pts)
1 Battle Wizard, 125 pts (Level 2 Upgrade; Hand Weapon)
1 Dispel Scroll

Captain of the Empire (1#, 123 pts)
1 ~[(^One or more selected options present a potential usage conflict]×~[(#]Captain of the Empire (Battle Standard Bearer), 123 pts (Hand Weapon; Full Plate Armor; Battle Standard Bearer)
1 Warhorse
1 Sword of Might
1 Enchanted Shield

Master Engineer (1#, 65 pts)
1 Master Engineer, 65 pts (Hand Weapon)

Master Engineer (1#, 65 pts)
1 Master Engineer, 65 pts (Hand Weapon)

Flagellants (18#, 180 pts)
18 Flagellant Warband, 180 pts (Flail; Frenzy; Unbreakable)

State Troops (50#, 270 pts)
49 Halberdiers, 270 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Halberd; Light Armour)
1 Sergeant (Hand Weapon; Halberd; Light Armour)

Knightly Orders (9#, 272 pts)
8 Knightly Orders, 272 pts (Musician Mus; Standard Bearer Std; Barding; Hand Weapon; Lance & Shield x8; Full Plate Armor)
1 Preceptor (Hand Weapon; Lance; Full Plate Armor; Shield)
1 War Banner
9 Warhorse

War Engines (4#, 100 pts)
1 Great Cannon, 100 pts (Cannon)
3 Crew (Hand Weapon)

War Engines (4#, 100 pts)
1 Great Cannon, 100 pts (Cannon)
3 Crew (Hand Weapon)

War Engines (4#, 75 pts)
1 Mortar, 75 pts
3 Crew (Hand Weapon)

War Engines (4#, 75 pts)
1 Mortar, 75 pts
3 Crew (Hand Weapon)

Squad (2#, 300 pts)
1 Steam Tank, 300 pts (Steam Tank Main Cannon; Steam Tank Charge Rules; SteamTank Steam Gun; Causes Terror; Large Target; Unbreakable)
1 Engineer Commander (Repeater Pistol)

Flagellants (18#, 180 pts)
18 Flagellant Warband, 180 pts (Flail; Frenzy; Unbreakable)

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ares
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PostSubject: Re: 2500 Empire   2500 Empire Icon_minitime15th June 2011, 2:20 pm

I actually like CapnWoodrow's list the most.
I don't think that you need the two engineers...one works,
If you bunch up you war machines where you can get rerolls, they go down faster and are an easier target for your enenmy.
I kind of like the mace of helstrom, but think that with Van Horstman's a great weapon is almost as good. Either way is good.
I think that you only make your second wizard a level one. He is basically nothing more than a scroll caddy, if you take him.
If you are going to put your bsb on a horse and put him in the unit, it needs a warrior priest to be effective.
Just remember, you had better beat and run off whatever you hit, because you suck after round one.
Stank is nice, but if you are building this for a tourney list, It will be shot early and often.
Two cannons and two mortars and most people won't bitch, more than that they start to complain.
Pistoleers are nice and more effective than outriders in the new edition.
Greatswords are ok, but going last against everyone and their high points cost means they rarely get their points back.
If you think that halbadiers are great for the block troop with str 4. Str 4 vs. 2Att str3 is basically a wash, you get a 6+ AS for the same points cost going with halberds.
Just a few thoughts. Would love to talk more in depth some time.
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