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 Week #4 Scenario - Closed

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PhantomPhoenix
Wildeyedjester
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Wildeyedjester
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Join date : 2009-06-07
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Week #4 Scenario - Closed Empty
PostSubject: Week #4 Scenario - Closed   Week #4 Scenario - Closed Icon_minitime15th April 2010, 9:06 am

Week #4

The Weeks Army Setup: 1100 points. Up to 6 troops, and 2 HQ's (you must have 2 troops and an HQ). Additionally, any army may field up to one choice from each of fast, elite, and heavy slots. No vehicles with an armor value greater that 13 is allowed. No 'Special Characters'. No models with 5 or more wounds

Scenario: Capture the renegades for interrogation.

Information gained from Shamzar shows that the group of the miners that found the stones began to slaughter the other villagers. The band of maddened individuals now roam the countryside looking for other humans to attack. Only by capturing this band of cannibals can the location of the dark stones be located.

Setup:
This weeks scenario will be played on a 6’ x 4’ table.
A table set up with numerous trees and vegetation would be appropriate for this battle. A single stand of area terrain trees must be set up in the center of the table, then it is moved 5d6” to the left or right prior to any deployment. Roll a die to determine the direction (1-3 to the right, 4-6 to the left). This is where the cannibals will be placed.

Fill in the table with terrain to an appropriate 25% covering.
10 models should be placed within the trees and area terrain representing the crazies. (Imperial guard are best, but beads, dice or paper pieces will suffice). These represent the maddened miners that must be captured and interrogated (tortured, eaten, gently questioned, etc). They will remain in this terrain until they are captured (defeated in close combat). They may not be shot at or targeted, however ordnance and blasts scattering onto them affects them as normal.

Roll off to determine who will choose to go first or second. The player that goes first may choose deployment zone. Deployment zones are 12” deep. Initiative may be seized. Random Game Length

Crazies Shooting:
At the end of each full turn (Not player turn) the models in the woods will fire at the closest model or unit. There are 9 men with lasguns and one with a missile launcher:
The statline of the models in the woods are as follows:
Crazies: WS4 BS3 S3 T3 I3 W1 A1 Ld (10-fearless) armor 6+ <close attacks from the crazies have rending>
Lasgun Str 3 AP- Rapid Fire 24”
Krak Missile Launcher Str8 AP3 36”

Crazies in assault:
If the crazies are assaulted by one of the opponents, the assault will be worked out as normal.
If the crazies are ever assaulted by both armies at the same time, the crazies will not fight and no attacks may be directed toward the crazies until only one of the opponents forces remains in base contact with them. Instead, the two opponents must endeavor to attack each other and move toward one another in base to base contact.

Playing the Game:

Random Game Length.

Primary Objective (Win/Loss/Tie): Capture the Survivors
The opponent that defeats the crazies in hand to hand has captured them, and has won the primary objective. If neither opponent has captured the crazies by the end of the game then it is a tie.

Secondary Objective: Use Victory Points and report the amount of Victory Points each army earned in the forum.


Last edited by Wildeyedjester on 29th April 2010, 11:49 pm; edited 1 time in total
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PhantomPhoenix
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Week #4 Scenario - Closed Empty
PostSubject: Re: Week #4 Scenario - Closed   Week #4 Scenario - Closed Icon_minitime22nd April 2010, 11:26 pm

How do the Crazies interact with special moves/deployments such as Scouts and Infiltrate?
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Wildeyedjester
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PostSubject: Re: Week #4 Scenario - Closed   Week #4 Scenario - Closed Icon_minitime23rd April 2010, 9:42 am

They count as an enemy to both forces, hence you may not deploy within 12" of them if you infiltrate out of sight. You may not deploy within 18" of them in LOS.
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PhantomPhoenix
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PhantomPhoenix


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PostSubject: Re: Week #4 Scenario - Closed   Week #4 Scenario - Closed Icon_minitime23rd April 2010, 5:52 pm

Phantomphoenix (Win) - 830
Haren (Loss) - 840

That'll teach me to stick melta bombs and useless Havoc Launchers on my stuff just for giggles.
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bdix
Leering Pear Daemon Thing of Nurgle
Leering Pear Daemon Thing of Nurgle
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PostSubject: Re: Week #4 Scenario - Closed   Week #4 Scenario - Closed Icon_minitime25th April 2010, 7:49 pm

BDIX- 455 WIN
HAREN- 896 LOSS
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Wildeyedjester
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PostSubject: Re: Week #4 Scenario - Closed   Week #4 Scenario - Closed Icon_minitime28th April 2010, 1:03 pm

Last Day for Week 4! Get those games in and post those scores!
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BIg Al
Necron Pariah visiting a shrink
Necron Pariah visiting a shrink
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PostSubject: Re: Week #4 Scenario - Closed   Week #4 Scenario - Closed Icon_minitime28th April 2010, 6:47 pm

Big Al (Win) - 1065
Phantomphoenix (Loss) - 737
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Monkey
Veteran Sergeant without his helmet
Veteran Sergeant without his helmet
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PostSubject: Re: Week #4 Scenario - Closed   Week #4 Scenario - Closed Icon_minitime28th April 2010, 9:33 pm

Monkey: Win (879)
Phantom Phoenix: Loss (420)
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Wildeyedjester
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Wildeyedjester


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PostSubject: Re: Week #4 Scenario - Closed   Week #4 Scenario - Closed Icon_minitime28th April 2010, 11:38 pm

Big D - Win - 830
Wildeyedjester - loss - 1100

Great fun game with Will's Orks taking on my Tau. Only the 2nd time I have played them Smile
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LanceLiezure
Conway Gaming Center Owner/Operator
LanceLiezure


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PostSubject: Re: Week #4 Scenario - Closed   Week #4 Scenario - Closed Icon_minitime29th April 2010, 4:37 am

LanceLiezure (Win) - 560
Krumbles (Loss) - 731

I wanna play someone new!!
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