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 Latest 6th Ed Rumors - Final Weeks till a new edition

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Haren
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PostSubject: Latest 6th Ed Rumors - Final Weeks till a new edition   Latest 6th Ed Rumors - Final Weeks till a new edition Icon_minitime13th June 2012, 10:47 am

Well we are a week from the announcement and then 2-3 weeks from the new book being out so the rumor mongers are out in force getting their last minute rumors out there. Over in the BoLS Lounge, Bigred has rounded up the most recent rumors off Warseer. You can check the full thread out here. Bigred's post (#208) has the rumors. Anyway to the meat of the rumors:

Bigred Of BoLS wrote:
Latest from Warseer: (Whitehat and Darnok)

Quote :

Random Charges are 2D6 pick the highest (unless going through Difficult Terrain where its 3D6 and you drop the highest.) Move through cover I believe adds an extra D6

Vehicles are WS0 if stationary, and WS1 if they move, no matter how far they go.

Vehicles go the same distance in the movement phase (I believe 6" and fire everything regardless if fast or not) but in the shooting phase can make an extra move (apparently some kept forgetting what vehicles moved to fast to fire...

Vehicles cannot contest (unsure if scoring units in transports can

6 Missions and 3 deployment types (2 of the deployments are the same as current, Spearhead & Pitched Battle.)

Troops are the only ones that can score (including of course 'scoring units')

5+ Cover save for most things (ruins are 4+).

Allies rules are in, but its meant to be for team games (ie separate force org chart, distrusted ally rules similar to Fantasy)

Percentages are *not* in

Wound Allocation is closest to furthest.

Dueling is similar to challenges in fantasy but contrary to earlier rumors, they don't replace Combat res, just add to sides. A IC can challenge another IC in the same combat even if not in base to base. If the defending IC refuses, he simply cannot attack that turn, if he does he counts as being in b2b and no one else can hurt him apart from the attacking IC. I'm guessing this is to offset the Wound Allocation rules

Preferred Enemy is including shooting and you may reroll wound rolls of a 1 (either shooting or combat)

Rapid Fire weapons may now can shoot at long range while moving. restriction on assaulting after rapid firing remains.

Jump Infantry get a free strike at I10 when they charge into combat

Psychic Power Decks using a dice system similar to Fantasy.

Flyers are in.

FNP drops to 5+ Save.
Quote :

AP are on ccw but he says power weapons are ap 2, not 3.
When you charge it's double your move, infantry move 6, bikes 8 cav 7 etc.
It's move assault then shooting now!
Fnp is 5+. Master crafted ccw give you a 5+ invuln save
When you shoot you roll to hit depending on the speed of your target. Fast vehicles you always need a 6.
A unit can't claim a object while inside a vehicle.
There's new kinds of instance death. If your say strengh 8 vs a space marine captain toughness 4
you only do 2 wounds! Strengh (9?) or more would do 3 wounds & kill him.
In kill point missions you get kill points based on what the units points cost, so for example a
landraider would be worth 5 kill points & a unit of marines 3pts.

There is a glaring contradiction in these rumors (random / double move in a charge), but otherwise they kinda mesh with each other. I like jumpers getting a free strike the turn they charge, cover going to a 5+ in most cases, and the changes to rapid fire. The changes to vehicle movement and not being able to contest/claim objectives will take some getting use to. I am really not a fan of the change to FNP and ID. All this said, these are still just rumors and should be taken with a grain of salt.

We'll probably see in next weeks WD if any of these rumors pan out. I just hope that all the vendors have enough copies on order to sate the crowds in Austin.
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Haren
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PostSubject: Re: Latest 6th Ed Rumors - Final Weeks till a new edition   Latest 6th Ed Rumors - Final Weeks till a new edition Icon_minitime13th June 2012, 10:48 am

Just as I get done typing it makes the front page of BoLS.
http://www.belloflostsouls.net/2012/06/40k-rumors-6th-rules-tidal-wave-pt1.html
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DreadArchon
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PostSubject: Re: Latest 6th Ed Rumors - Final Weeks till a new edition   Latest 6th Ed Rumors - Final Weeks till a new edition Icon_minitime13th June 2012, 4:35 pm

Because the Charge Distance rules contradict each other, I think only one set may be correct. Id also hazard a guess that the first set is correct. I LIKE a lot of the rules from the first set.


Move Assault Shoot just seems to.....extreme.......of a change to me.
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Wildeyedjester
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PostSubject: Re: Latest 6th Ed Rumors - Final Weeks till a new edition   Latest 6th Ed Rumors - Final Weeks till a new edition Icon_minitime13th June 2012, 10:32 pm

I could see assault before shoot. Weakens shooting in terms of gk.

I also think elements of both rumor sets are true.
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capnwoodrow
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PostSubject: Re: Latest 6th Ed Rumors - Final Weeks till a new edition   Latest 6th Ed Rumors - Final Weeks till a new edition Icon_minitime13th June 2012, 11:03 pm

Interesting. I know one of the big false rumors from WFB was that magic was being bumped to the first phase. I'd be curious to see if they actually changed it that drastically for 40k.
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Haren
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PostSubject: Re: Latest 6th Ed Rumors - Final Weeks till a new edition   Latest 6th Ed Rumors - Final Weeks till a new edition Icon_minitime19th June 2012, 12:07 pm

Tastytaste has posted up the latest round of last min rumors. You can see them at:
http://bloodofkittens.com/blog/2012/06/19/network-news-i-give-new-6th-editions-leaks-a-thumbs-up/

Or:

Tastytaste from BOK wrote:
A few hours ago various sites started posted leaked information from the 6th Edition rule book and the new White Dwarf.

I want to give my rumor seal of approval to them!

I would expect leaked photos from the White Dwarf to be coming in the next 24 hours!

Here is the latest though from a rumor mongers… Birdy /Darnok

- Hull Points are in, it is stated that Ghost Arks, Land Raiders, and Defilers each have 4 Hull Points apiece. Necrons have the ability to strip hull points for each roll of a 6 to penetrate/glance vehicles, making rapid-firing gauss weaponry very powerful at removing armour.

– Speaking of rapid fire, you can indeed move and fire once up to the full range of the weapon (it is explicitly stated that Fire Warriors can fire their weapons up to 30″ away), no confirmation on the 3x fire for Relentless at half range though.

– Assault moves are indeed 2d6″, but added together. Units equipped with jump packs can re-roll the dice to see how far they charge.

– The Rage USR gives you +2 attacks on the charge

– All flying monstrous creatures have the ability to fly 24″, doing something called a “Vector Strike”, which is a certain amount of automatic hits to a unit they fly over, at the base strength of the creature.

– Monstrous creatures’ attacks are explicitly AP 2

– Every army must select a “Warlord” or single general to lead the army, this leader gets an ability. They can choose between three different types of abilities, “Personal”, “Inspirational” or “Strategic”. They then roll on one of those charts to see what ability it is. The two examples given were a Grand Master giving all friendlies within 12″ his Ld of 10 (Inspirational), and a Chaos Lord being a scoring unit (Personal, the ability itself was called “Immovable Object”)

– Flyers are a specific type of unit, and it is somewhat unclear as to the rules for shooting at them. Either all units require a 6 to hit them (unless they have a special rule called Skyfire), or this is still the case but only if those flyers move flat-out. Monstrous creatures with the ability to Fly also get this “6-to-hit” rule.

– You have the ability to buy different terrain (it even has its own slot on the new FOC), e.g, you can buy a Bastion with a Quad-Gun (which has the aforementioned Skyfire USR). There seem to be quite a few options for what terrain you can buy, but naturally most of them are typically represented by terrain kits GW sells.

– Now we’re on the topic of the FOC, the rules for allies weren’t laid out specifically, but it is heavily implied that its not the same as in WHFB. They refer to allied units as “Detachments”, and there is an example of a player with a Chaos Space Marine force having some detachments of Chaos Daemons in his army. Basically, I was given the impression that it is far more common (and frequent) for a detachment from another 40k army to join a larger one, than it is for a Fantasy army to have Allies. Think more along the lines of the Storm of Magic rules for using TK, VC, or Daemons.

– Here’s a biggie: Units -can- go on Overwatch, giving them the ability to fire upon an enemy unit which charges them, but at BS 1. Eldar (and any other army with access to the Clairvoyance psychic power set) can use a psychic power to give a unit the ability to fire at their usual BS.

– Monstrous Creatures have access to a special “Smash” attack, allowing them to halve their attacks, but double their strength. It mentions that this gives them the ability to destroy tanks more easily.

– It’s somewhat hinted that AP will have some kind of affect against vehicles. This is because part of the Munitorum dice set includes vehicle damage dice. It specifies that some of the dice are “AP 1, AP 2, and AP 3 Damage dice”, or something to that effect.

– 4 Disciplines of Psychic powers, basically what we were thinking in terms of Clairvoyance, Biomancy, etc etc. There’s a chart near the back of the WD detailing which (if any) psychic disciplines a particular army gains access to. It’s interesting to see that a large amount of armies don’t have access to any at all. - Land Speeders have the special rule “Jink”, which gives them a 5+ save all the time, this changes to 4+ if they go flat out. (I’m reasonably sure all fast skimmers get this, I’m not sure whether it’s a USR or just a quality Fast Skimmers get)

-Also,models are taken from the front when they’re shot. Or, to put it another way, when a unit gets shot at, models from the part of the unit closest to the firer are removed first.
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capnwoodrow
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PostSubject: Re: Latest 6th Ed Rumors - Final Weeks till a new edition   Latest 6th Ed Rumors - Final Weeks till a new edition Icon_minitime19th June 2012, 5:01 pm

The only one i'm really not excited about is that last one.

G
G
G
G
G
Sarge
spec wep
spec wep

Shoot me now.
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ares
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PostSubject: Re: Latest 6th Ed Rumors - Final Weeks till a new edition   Latest 6th Ed Rumors - Final Weeks till a new edition Icon_minitime20th June 2012, 2:56 pm

Just to let you know,
Confirmed.
Pre-measuring is in
Assualts will be random distance
Snap Fire at BS 1 with Pistols, Rapid fire and assualt weapons no template weapons
Rapid fire is 1/2 distance
Wound allocation is closest to farthest and you must remove whole models before allocating more
All units will be able to stop psychic powers targeting them on a D6 roll of a 6
with a same or lower level psycher add 1 to roll .... higher level add +2
Not 100% but phases to stay the same
That is all that I have for right this second should know more in a day or two.
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Wildeyedjester
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PostSubject: Re: Latest 6th Ed Rumors - Final Weeks till a new edition   Latest 6th Ed Rumors - Final Weeks till a new edition Icon_minitime20th June 2012, 3:53 pm

capnwoodrow wrote:
The only one i'm really not excited about is that last one.

G
G
G
G
G
Sarge
spec wep
spec wep

Shoot me now.

Meh. Spec weapons in the back will have shorter range. You won't put your meltas back there - so it weakens melta immediately. The real implications of this may well be that it also really hurts assault armies. This buys a shooting army distance if the opponent must always remove the closest model. Go ahead and remove those 8 closest gene stealers or bloodletters please.
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Haren
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PostSubject: Re: Latest 6th Ed Rumors - Final Weeks till a new edition   Latest 6th Ed Rumors - Final Weeks till a new edition Icon_minitime20th June 2012, 4:10 pm

Currently you typically see this formation:

G Sp Sp G G

G G G S G


What I could see is that instead of the zipper formation that we currently see, you start seeing lines of troops like:

G G G G SP S SP G G G

just to minimize the number of situations like what you mentioned jester. That said, I'm not sure about the assault army conundrum. Whole models before allocation is where it's tricky.
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capnwoodrow
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PostSubject: Re: Latest 6th Ed Rumors - Final Weeks till a new edition   Latest 6th Ed Rumors - Final Weeks till a new edition Icon_minitime21st June 2012, 6:54 am

I was thinking autocannons/ml/lascannons with the new hull point rules.
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