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 Castle House Games Attack on Evelyn Hive

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Brutal
Fulminata
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Fulminata
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Fulminata


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PostSubject: Castle House Games Attack on Evelyn Hive   Castle House Games Attack on Evelyn Hive Icon_minitime25th August 2009, 5:03 pm

We're going to be trying out a simple campaign for 40K at Castle House starting either this Sunday or next Sunday (just depends on feedback and if we have everything ready in time Razz ).

The goal is to give a nice narrative without restricting anyone's ability to play the game the way they want to. With this in mind there are no required point sizes or special scenarios, or anything like that. You just show up at the store, sign up to join a side and find someone on the other side to play against.

The background is that some malevolent Power of Chaos has set its eyes on an Imperial Hive World and launched an assault on its capital. Nearby Imperial forces have responded to its defense, while opportunistic xenos forces have thrown in their lot with the forces of Chaos in attempt to take the Hive.

The rules follow.
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Fulminata
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Fulminata


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PostSubject: Re: Castle House Games Attack on Evelyn Hive   Castle House Games Attack on Evelyn Hive Icon_minitime25th August 2009, 5:04 pm

The campaign will be three weeks long and will be played out over a map made of the Planetary Empires tiles, with a Hive City tile in the middle, and three tiles extending out from it in all directions. This results in a hex shaped map of three rings around the central Hive. The Chaos side will start controlling the outer ring which contains three scoring hexes. The Imperial side will control the middle ring containing six scoring hexes, and the inner ring containing three scoring hexes.

The first week of the campaign, the Chaos side will hold the initiative. This means that prior to each game the Chaos player will choose a hex to attack that must be adjacent to a Chaos controlled hex. The Chaos and Imperial players will then play a game of 40K at whatever point value they agree on. If the Chaos player wins, he will get to place a flag on the board indicating that Chaos has taken that hex. If the Imperial player wins, they hold the line and keep the Chaos player from advancing, and will be able to place a marker in that hex indicating that it may not be attacked for the remainder of the current campaign turn. In the event of a draw, the hex does not change hands, but may be attacked again during the same campaign turn.

Starting with the second week of the campaign, the Imperial side will have recovered from the initial shock of the invasion, and both players will roll off before each game to determine who is the attacker. The attacker will then get to pick the hex they are attacking as described above. If the Chaos player is the attacker the game is played out exactly as described above. If the Imperial player is the attacker then the only difference is that you reverse the roles and if the Imperial player wins then rather than placing their own flag, they will be allowed to remove the Chaos flag from the tile to show that the Imperial forces have re-taken it.

The only rules in choosing hexes to attack is that you cannot attack into a hex that has already been successfully defended that campaign turn, and you cannot attack from a hex that cannot trace a path of friendly hexes back to a supply point. For the Chaos side the supply points are the three scoring hexes they start with. For the Imperial side the supply point is the Hive City.

At the end of each campaign turn (which will either be Saturday afternoon, or Sunday before any games are played), the campaign points will be totaled for each side. Each side gets one point for each scoring hex controlled. At the end of three campaign turns the side with the highest point total will be declared the winner.

An alternative victory condition for the Chaos side is to successfully take the Hive City.

An alternative victory condition for the Imperial side is to successfully take all three scoring hexes in the outer ring.

If people enjoy this style of play we may try for something more elaborate in the future, but I wanted to keep things very simple and easy to use for our first attempt at this.
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Brutal
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PostSubject: Re: Castle House Games Attack on Evelyn Hive   Castle House Games Attack on Evelyn Hive Icon_minitime26th August 2009, 8:50 am

I should be down to play this sunday and would be up for a small campaign. should be there around 3 or 4 depending on what i hear about other people showing up.
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Fulminata
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PostSubject: Re: Castle House Games Attack on Evelyn Hive   Castle House Games Attack on Evelyn Hive Icon_minitime26th August 2009, 9:32 am

Brutal wrote:
I should be down to play this sunday and would be up for a small campaign. should be there around 3 or 4 depending on what i hear about other people showing up.
That should be around when I show up. I was there around noon last week, but ended up just painting some terrain for the store for a couple hours. Most weeks I can't make it there until around four.

I should also point out that due to the nature of the campaign, there's no need to participate every week. You can play as much or as little as you like and still contribute to the campaign.
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Brutal
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PostSubject: Re: Castle House Games Attack on Evelyn Hive   Castle House Games Attack on Evelyn Hive Icon_minitime26th August 2009, 2:14 pm

i was kind of guessing that and hoping since my boy starts baseball soon so i will have to schedule around his games heh.
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Fulminata
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PostSubject: Re: Castle House Games Attack on Evelyn Hive   Castle House Games Attack on Evelyn Hive Icon_minitime26th August 2009, 2:49 pm

You also don't have to play on Sunday. If you can find someone to play a game against some other time in the week, that's fine too. The only requirement is that for the game to count in the campaign it has to be played in the store.
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Wildeyedjester
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PostSubject: Re: Castle House Games Attack on Evelyn Hive   Castle House Games Attack on Evelyn Hive Icon_minitime29th August 2009, 9:47 am

This sounds really awesome. let us know how the campaign progresses and how things go.
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Brutal
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PostSubject: Re: Castle House Games Attack on Evelyn Hive   Castle House Games Attack on Evelyn Hive Icon_minitime29th August 2009, 12:27 pm

well this sunday is out for me had some things pop up so wont be able to make it down. maybe next week
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gamewizard
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PostSubject: Re: Castle House Games Attack on Evelyn Hive   Castle House Games Attack on Evelyn Hive Icon_minitime29th August 2009, 11:29 pm

If I can get over my anesthesia induced dizziness issue I will be there this Sunday (8-30-09) to play a game or observe or paint or something.
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gamewizard
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PostSubject: Re: Castle House Games Attack on Evelyn Hive   Castle House Games Attack on Evelyn Hive Icon_minitime31st August 2009, 11:20 pm

We had a guy come up here from Russelville and said he wanted to try to get some buddies together to start coming up on Sundays.

Heck of a drive, but that's great! We'd love to have them, the more the merrier. Hopefully we can get some organization going on Sunday that will fit their bill.
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Fulminata
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PostSubject: Re: Castle House Games Attack on Evelyn Hive   Castle House Games Attack on Evelyn Hive Icon_minitime1st September 2009, 9:24 am

We didn't get a start on the campaign yet. We only had two games going and the map wasn't finished, so we decided to push it to next week.
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Warhamster77
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PostSubject: Re: Castle House Games Attack on Evelyn Hive   Castle House Games Attack on Evelyn Hive Icon_minitime1st September 2009, 5:19 pm

who was the guy from russ-vegas?
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Verminlord
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PostSubject: Re: Castle House Games Attack on Evelyn Hive   Castle House Games Attack on Evelyn Hive Icon_minitime1st September 2009, 5:24 pm

Fulminata wrote:
We didn't get a start on the campaign yet. We only had two games going and the map wasn't finished, so we decided to push it to next week.

In other news, Tyranids eat Eldar...Monstrous Creatures for the win!!!
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