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 Tyranids - Behemoth List

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Verminlord
Keeper of Secrets
Keeper of Secrets
Verminlord


Posts : 700
Join date : 2009-07-22
Age : 50
Location : Fayetteville, Ark

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PostSubject: Tyranids - Behemoth List   Tyranids - Behemoth List Icon_minitime22nd August 2009, 1:27 am

We have been playing several 2250 games at CastleHouse, so that is this list. Keep in mind I am using what I have.

HQ
174pts Hive Tyrant - Acid Maw, Ext. Carapace, Adrenal Glands, Enhanced Senses, Toxin Sacs, Scything Talons, Venom Cannon, Bio-plasma, and toxic miasma.
w/ 3 Tyrant Guard

432pts Broodlord - Ext. Carapace(already has rending claws and scything talons and can infiltrate) w/ 11 Genestealers/ Ext. Carapace and Toxin sacs.

Troops
190pts 10 Genestealers, Scuttlers(Scout)

190pts 10 Genestealers, Scuttlers(Scout)

60pts 10 Termagants w/ fleshborers

60pts 10 Termagants w/ fleshborers

150pts 10 Hormagunts w/ Adrenal Glands, Toxin Sacs

Elites
118pts 3 Warriors w/ Ext. Carapace, Toxin Sacs, Scything Talons, 2 Deathspitters and a Venom Cannon

111pts Carnifex w/ Enhanced Senses, Scything Talons, Devourer

Heavy
219pts Carnifex w/ Ext. Carapace, Adrenal Glands, Toxin Sacs, Crushing Claws, Scything Talons, Bio-Plasma, Bonded Exoskeleton, Reinforced Chitin, Mace Tail Weapon, Toxic Miasma, and Tusked

207pts Carnifex w/ Ext. Carapace, Enhanced Senses, Toxin Sacs, toxic miasma, Deathspitter, Devourer, Bonded Exoskeleton, and Reinforced Chitin

65pts Zoanthrope w/ Warp Blast, Synapse

Fast
100pts 2 Raveners w/ Scything Talons x2, Rending Claws and Deathspitter.

total=2250pts/75 models


Last edited by Verminlord on 23rd August 2009, 5:14 pm; edited 1 time in total
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BIg Al
Necron Pariah visiting a shrink
Necron Pariah visiting a shrink
BIg Al


Posts : 113
Join date : 2009-06-30

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PostSubject: Hive Mind Thoughts   Tyranids - Behemoth List Icon_minitime23rd August 2009, 12:59 pm

Few things that stand out to me:

1. Your monstrous creatures should commit to either shooters and cc specialists - not both. Jack of all trades is master of none. I run three cc and two shooters. Their upgrades should compliment their roles. Don't use rending on CF. It is S9 and ignores saves already.

2. A 432 point command squad shouts "Put all your fire into me!" I would suggest another HT (flying) - always a favorite and use the other points for another EL choice.

3. Reconsider using deathspitters. They will scatter onto your units as you start to engage the enemy.

Good variety. Play test is out and see what works and what doesn't.
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Monkey
Veteran Sergeant without his helmet
Veteran Sergeant without his helmet
Monkey


Posts : 244
Join date : 2009-06-08

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PostSubject: Re: Tyranids - Behemoth List   Tyranids - Behemoth List Icon_minitime23rd August 2009, 3:08 pm

I agree with Big Al on the winged HT. They are s.o.b.s to deal with. They're in your lines and happily dismantling vehicles by turn 2 if you don't sink an abundance of fire into them.
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Verminlord
Keeper of Secrets
Keeper of Secrets
Verminlord


Posts : 700
Join date : 2009-07-22
Age : 50
Location : Fayetteville, Ark

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PostSubject: Re: Tyranids - Behemoth List   Tyranids - Behemoth List Icon_minitime23rd August 2009, 5:04 pm

Well I am using the models as I received them, no extra bits to re-tool them. Plan on getting some more stuff at some point. And yes, I will have a winged Tyrant in the future, just using what I got for now.

Rending on the one fex was an AB typo, for some reason it doesn't have the crushing claws option, didn't catch it until I was playing.

Was able to play them last night and I have way too many Termagants. They slowed play down considerably. I don't think they are completely useless, just cumbersome. Will keep a couple of units for objective squatters.
Genestealers are really awesome, except mine. Couldn't roll higher than a 1 for fleet. Will use the Infiltrate and Scout abilities next time and see if that helps to move them along a little faster.
Also realized that the Ravenors weren't equipped properly, didn't give them enough weapon choices. Didn't really understand the army validation until I reread the army book entry again. The AB2 still has a few bugs.
Hid the Tyrant and his unit, should have put him out there to force opponent to deal with him. Didn't really fight until the end.
Overall, I really like this army, just not sure what to buy more of besides Genestealers and at least one more fex.

Edited above list.
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Warhamster77
Squig with flatulence
Warhamster77


Posts : 34
Join date : 2009-08-09
Age : 54
Location : Russellville Ar.

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PostSubject: Re: Tyranids - Behemoth List   Tyranids - Behemoth List Icon_minitime29th August 2009, 12:41 pm

I run all my 'fexs CC, and 4 squads Genestealers with scuttlers and sycthing talons. plus three warriors with two sycthing talons apiece. my 'fexs draw a lot of fire, my 'stealers get ignored until they outflank, and kill half my opponents army in one turn. I played an escalation game the other night, 1500 points, my opponent concieded at the end of turn 2. I lost one squad of 'stealers, and 2 wounds on a 'fex. killing 2 units in turn one, and five more units in turn 2, that's Beefy!!!!
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PostSubject: Re: Tyranids - Behemoth List   Tyranids - Behemoth List Icon_minitime

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