I've been getting some smaller sized games in and tweeking my list based on the interwebs forums and gaining more familiarity with 6th edition rules. It is a more balanced approach. I wanted to make it able to address any threat from helldrake to land radier to horde to DS termies to Flying MC. The trick is trying to cover all your bases with only 1850 points. You end up just not having enough points to do everything you want. Comments and feedback welcome.
HQ
Ethereal
Commander: Puretide Chip, Multispectrum analyzer, Command and Control node, Iridium armor
Farseer: Spear, Jetbike
TR
10 Firewarriors
10 Firewarriors
10 Firewarriors
10 Kroot, sniper rounds
3 Jetbikes
EL
Riptide: Ion accelerator, Fusion blasters, early warning override
Riptide: Ion accelerator, Fusion blasters, early warning override
3 Crisis suits: 2 fusion blasters, 4 plasma guns, target lock on the fusion suit
FA
5 Pathfinders
5 Pathfinders
HV
3 Broadsides:High Yield Missile pods, Homing missiles, early warning override
5 Dark Reapers: Exarch with fast shot (mans the lascannon), 4 other reapers have starshot missiles (pinning krak) in addition to starswarm
Fort
Aegis Defense Line: Icarus Lascannon
It's all about synergies. Synergies between Broadsides, Reapers, Commander, Farseer, and Ethereal abound. Kroot and Crisis suits can set up defensively or outflank/Deep strike to pressure backfield. Jet bikes are fast objective grabbers. 3 units that can use interceptor. Ideally each turn I will have 6 units rerolling to hit and 3 of those 6 units ignoring cover.