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 Jesters Rifts

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Wildeyedjester
Inquisitor
Wildeyedjester


Posts : 1332
Join date : 2009-06-07
Age : 45
Location : Centerton, Arkansas

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PostSubject: Jesters Rifts   Jesters Rifts Icon_minitime29th December 2010, 1:26 am

Just a reminder to those playing. First session is this saturday (the 1st of Jan. 2011) from 4 to 930 at warpig.
If you are playing but dont have a character please come an hour early for will to walk you through. I think Tiberius is the only person needing creation.

This is a once monthly campaign. Its a full group of 7 at the moment but if someone else is dying to play just let me know.
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Wildeyedjester
Inquisitor
Wildeyedjester


Posts : 1332
Join date : 2009-06-07
Age : 45
Location : Centerton, Arkansas

Jesters Rifts Empty
PostSubject: Re: Jesters Rifts   Jesters Rifts Icon_minitime29th December 2010, 1:27 am

I will be using some house rules to tighten up the mechanics. See below:

House rules

1mdc = 10 sdc

Tests = snake eyes always fails on the roll

2d20+skill percentage for test

Foolproof = 15
easy = 30
Moderate = 45
tough = 60
hard = 75
difficult = 90
insane = 105
heroic = 120
impossible = 135

2d10 + attribute for test

Foolproof = 15
easy = 20
moderate = 25
Tough = 30
hard = 35
difficult = 40
insane = 45
heroic = 50
impossible = 60

Armor of 50 mdc or less has no effect on magic
Armor of less than 100 requires 20% more ppe
Armor over 100 negates spell casting abilities
Natural materials never interfere with spell casting




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Cpt_Tiberius
Grey Space Marine with the mange
Grey Space Marine with the mange
Cpt_Tiberius


Posts : 181
Join date : 2009-06-12
Location : Bentonville

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PostSubject: Re: Jesters Rifts   Jesters Rifts Icon_minitime29th December 2010, 3:14 am

I will be in early to make my guy. Looking forward to it. Smile
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PostSubject: Re: Jesters Rifts   Jesters Rifts Icon_minitime

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