It took some searching but I have managed to round up the following on last years scenarios. Now we can start practicing and hammering away for this year's tourney!
The missions:
1. Primary- Seize Ground
Seconday- Have more units in terrain than not in terrain at the end of the game.
Tertiary- Score 1000 or more VPs.
Bonus- Kill all vehicles and monstrous creatures +2
If your opponent has no heavy support left +2
If you end the game with an HQ in a terrain feature +1
2. Primary- Modified Annihilation (No KPs are awarded unless the enemy HQ is dead)
Seconday- Never place an HQ in a transport.
Tertiary- End the game with more of your units outside your deployment zone than in it.
Bonus- You gain bonus points equal to the turn number in which you destroy the first enemy HQ.
3. Primary- Annihilation
Seconday- Score 1000 or more VPs.
Tertiary- Destroy all non-vehicle troop choices.
Bonus- +1 for each category of your opponents army with no units left at the end of the game.
4. Primary- Seize Ground (5 objectives)
Seconday- Kill HQ.
Tertiary- Have units in terrain
Bonus- +1 for each category of your opponents army with no units left.
5. Primary- Modified Seize Ground (5 objectives). Models may permanently claim objectives after turn three, gaining fleet, furious charge, and rage if they do so.
Seconday- Score 750 VP or more then your opponent.
Tertiary- Table quarters.
Bonus- Kill HQs and heavies.
6. Primary- Capture and Control
Seconday- Annihilation
Tertiary- Have more units in the opponents deployment zone then they have in yours.
Bonus- +1 for each table quarter
+1 for killing the highest cost HQ
7. Primary- Modified Sieze Ground (6 objectives) at the end of each turn roll a d6 for each objective, on a '6' the objective takes off. If a player is controlling the objective at the time, then the models are removed from play, the objective permanently belongs to that player, and the unit that was holding it deep strikes back onto the board the next turn.
Seconday- Have units in all four table quarters.
Tertiary- Kill half the units in the enemy army.
Bonus- Assault the enemy with an HQ choice +1
Have a surviving HQ +2
Have a scoring unit within 3" of the table center. +2