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 2012 wargamescon primer scenarios

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Wildeyedjester
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Wildeyedjester


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PostSubject: 2012 wargamescon primer scenarios   2012 wargamescon primer scenarios Icon_minitime14th April 2012, 11:59 pm



Pulled from dakka:

Sorry all for running behind on these with the recent changes in the FAQ and reworking the mirror list it took us a little longer to play test and work on missions.

Here are some example missions that will be run at Wargames con.


Mission Alpha

Deployment: Pitched Battle

Primary Objective
• Seize Ground - 5 objectives. Players will roll off to place objectives before rolling to see who decided to go first/ deployment. Objectives follow standard Seize ground rules and must be 12 inches or more away from the Table edge and another objective.

Secondary Objective
• Marked for Death -Eliminate a Troop Choices not including a dedicated transport. Opponent gets to pick decided before game starts.

Tertiary Objective
• All in Area Control: Table quarters to the right of the opponent are areas of control and must be maintained. Which ever play has the most victory points in that table quarter of any unit controls the table quarter. If the victory point difference total is 150 points or less its considered a draw.


Mission Beta

Deployment: Dawn of War

Primary Objective
• Kill Points – whoever has the most Kill points at the end of the game wins. If both players have the same amount of Kill points the players tie.

Secondary Objective
• Central Command – Control the middle, any unit within 12” of the center will count as controlling the middle. Whoever has more units in the middle will control the middle. Count units controlling the middle the same way as you would kill points. Ex. A 10 man tactical squad with a Chaplin would count as two units controlling the center

Tertiary Objective
• Over the line: If you have a unit within 6” of the opponent’s long table edge. Any unit counts as long as you have a unit within 6” inches. This is winnable by both.


Mission Gamma

Deployment: Pitched Battle

Primary Objective
• Capture & Control – Whoever scores the most objectives wins this mission. Place objectives the same way from the book. You deploy your objective when you deploy your army.
Secondary Objective
• Victory points – If the player scores 150 or more victory points they will win this objective. If the difference between both players is 150-0, players will tie.
Tertiary Objective
• Behind the lines: Have units in the enemy deployment zone. Both players can achieve this mission.

Mission Delta

Deployment: Spearhead

Primary Objective
• Seize ground 3 Objectives – There is one objective placed in the middle of the board. The other two objectives follow the same rules as Seized ground objectives and are placed by the player. They have to be 12 inches away from the table edge and 12 inches away from another objective including the middle objective.

Secondary Objective
• Kill points – Kill points out of the Main rule book. Whoever has more kill points at the end of the game achieves this objective.

Tertiary Objective
• Table Quarters: Players have to control table quarters, players control table quarters by having the most amount of victory points in that table quarter. There is no difference in Victory points. If a player has one more victory point over the player they control that table quarter.
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Wildeyedjester
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Wildeyedjester


Posts : 1332
Join date : 2009-06-07
Age : 45
Location : Centerton, Arkansas

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PostSubject: Re: 2012 wargamescon primer scenarios   2012 wargamescon primer scenarios Icon_minitime15th April 2012, 12:08 am

Darkwynn later goes on to say that these are four of the actual mission scenarios.
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