. . .is a dangerous prospect. No less, one to give a go. I've been working on a few list ideas, so here goes. Thought I'd give it a post and see if any of the Hogs have advice/critiques.
Troops: 5 x Grey Hunters - 170
Meltagun, plasma pistol, Razorback w/ twin linked lascannon
HQ: 1 x Wolf Guard Battle Leader - 140
Runic armor, plasma pistol, power fist, wolf tail talisman
Troops: 5 x Grey Hunters - 155
Flamer, power weapon, Razorback w/twin linked heavy flamer
HQ: 1 x Wolf Guard Battle Leader - 135
Runic armor, bolt pistol, frost weapon
Troops: 5 x Grey Hunters - 165
Flamer, power weapon, Razorback w/twin linked lascannon
HQ: 1 x Wolf Guard Battle Leader - 135
Runic armor, plasma pistol, frost weapon
Troops: 10 x Grey Hunters - 165
2 x flamers, power weapon
HQ: Rune Priest - 130
Runic armor, chooser of the slain, Jaws of the World Wolf, Living Lighting
Heavy: 5 x Long Fangs (4 + Squad Leader) - 180
2 x lascannon, 2 x plasma cannon
Heavy: 1 x Land Raider Redeemer - 250
Melta
Heavy: 1 x Vindicator - 125
Siege Shield
Elite: 6 x Wolf Scouts
Snipers, bolters, 1 x missile launcher
NOTE: HQs are listed with the troop squads I'd planned them to accompany.
Positives: Small, mobile squads who can get into position quickly. Gonna be tough on mechanized. I love the armament and raw ability the Grey Hunters pack versus standard marines. Coupled with Wolf Guard Battle Leaders, they've got some hitting power. Razorbacks bring some good fire support, backed up by Long Fangs who can punish armor and infantry in the same round of shooting with their "split fire" ability. Gotta love scouts with BS 4! If you like scouts, and I do
Heavy anti-armor without a ton of effort. Land Raider could just as easily run empty for fire support or load up the biggest Grey Hunters and Rune Priest. RP could also link up with Long Fangs depending on deployment.
Negatives: Small squads. Don't want to get them into a fight with hoard chargers or larger, elite heavy-hitters or they're toast. Can't assault from razorbacks (but can't from rhinos, so doesn't feel that different than vanilla marines) so gonna need a turn to get out, therefore vulnerable to shooting before they can get close and flame/assault. Probably a bit weak against hoard, say 'nids or orks for sheer numbers, but does have a lot of flamer focus to compensate. No big stinkin' scary elites. No infantry suppressing fire teams - fire is a bit more focused.
I think this force would be strong in objective play.
Anyway, this is my first go with Wolves. Any thoughts?