I took the vypers out because to maximize their fire power you can only move 6 inches a turn, which is about the slowest moving thing in my army and they're open topped and 20 points higher than the walkers which are not opened topped. I'm just getting my tourny army together. Honestly after I get it where I want it around the local scene I'll probably still run them. I love the models, already have 3 painted and own 7 all together. All those wave serpents are amazing!
Played a lot of games here lately. I've played two games against Fletch and his Deldar.
His list is;
Witch hq, power weapon always wound on 4 thing
Witch hq, power weapon always wound on 4 thing
10 Witches, pw 4+, 2 other weapons, Raider
10 Witches, pw 4+, 2 other weapons, Raider
10 Witches, pw 4+, 2 other weapons, Raider
10 Witches, pw 4+, 2 other weapons, Raider
8 Witches, pw 4+, 2 other weapons, Raider
8 Witches, pw 4+, 2 other weapons, Raider
Ravager
Ravager
3x bikes, melta lance
3x bikes, melta lance
All his raiders have flicker fields, tank prow things, sails
All his witches have haywire grenades
Game 1
Dawn of War, kill points
All his people get +1 Attack
He generally just comes all on hawlin Arse and getting in my face. I get everything on turn 2 except one fire dragon and one jet bikes or fire prism? I pop a couple of raiders and kill some stuff. I completely under estimate 60 some odd haywire grenades even though they need 6's to hit most time. He completely trashes most of my vehicles. Most of my Infantry are pretty easy to kill and he does so. We end up with a very bloody game where I get 12 kill points and he gets 16!!! Win for Fletch. I understand a couple target priority mistakes I made and I'm less concerned with raiders and a lot more scared of those damn grenades.
Game 2
Pitched Battles, 4 objectives
All his people get feel no pain... horay!
He held back a little scared of my jump from off the board attack. I changed my priority from kill all vehicles and letting the witches run loose to kill two raiders a turn and completely level the witches inside. The game was pretty one sided from turn 3 on and He only had 4 or 5 models when the game ended.
New gray knights Elite army played by the store owner.
Inquisitor all kitted out with termy army and hammer
5x palidins various fancy things
Land Raider Crusader
Storm Raven
Storm Raven
5 Termies with fancy things
5 Termies with fancy things
Vindicare Assassin
Dreadknight, kitted out for destruction, sword, jump infantry, 2 guns
Game 3
Pitched battle, Kill points
I honestly came into this game overly confident... Boy oh boy. While this doesn't look like the scariest list I've seen floating about the Enterwebz for the new gray knights I couldn't hardly do anything. His army hardly gave up any kill points and every one you had to work for. I came in hard on a flank and did literally nothing and he downed a couple of things and the dreadknight ate a WSerp for lunch with that sword. I killed the Dreadknight with some fire dragons. The vindicare sat in the top of the dark angel cathedral that's about 18 inches tall the whole game. Everything I shot at the Land raider failed to pen or hit. Everything I shot the storm ravens lost its 'melta' so failed to hit and pen. All my str 6 shooting couldn't do anything but glance his storm ravens and every glance I did to all vehicles had a LD test 10 to completely negate. A TL-LasCan and TL-MM with PotMS and a crusader able to all split fire and hit multiple units crippled me insanely quick. Every Fire Prism shot I took went wide... At the end of turn 4 I had 1 kill point he had 8... His whole army had 9 kill points so all I could do is table him to win. I ended up winning for 2 reasons. The game lasted 7 turns (turn 7 I finally picked off the vindicare) and he got out of his transports. I don't know if he did this as a mistake or it was wanna those 'fuck the game I wanna fight' things. I ended up getting him in the end. I know full well I shouldn't have though.