Cool. I'm playing around with the idea of using these tiles when they come out combined with an adaptation of the Firestorm campaign rules from Flames of War.
If you're not familiar with it, the basic idea is that it's a team based campaign where games played in the campaign contribute to your side's victory, but don't have any lasting effect on your army, so there's no snowballing like can happen in campaigns where wins and losses have a permanent effect on the armies involved. Your side's overall commander can decide to throw extra resources into a particular battle, which results in the player that plays out that battle getting an extra unit or two in the game, but only for that battle. Those extra resources have a fixed place on the map, but players' armies don't (their army on the tabletop simply represents whatever forces happened to be there), so you only have to get players from opposite teams together to have a game, not a specific two players like you do when doing a more traditional map based campaign that tracks players' armies on the map.
It just depends on if there's any interest in such a campaign when the tiles come out.