|
| | Realm of Chaos, the Abode of Ravens | |
|
+6bdix ares Cpt_Tiberius Wildeyedjester big_d Khaas 10 posters | |
Author | Message |
---|
Khaas Chaos Daemon Prince
Posts : 562 Join date : 2011-10-23
| Subject: Re: Realm of Chaos, the Abode of Ravens 28th June 2013, 10:02 pm | |
| | |
| | | Khaas Chaos Daemon Prince
Posts : 562 Join date : 2011-10-23
| Subject: Re: Realm of Chaos, the Abode of Ravens 28th June 2013, 10:03 pm | |
| | |
| | | Khaas Chaos Daemon Prince
Posts : 562 Join date : 2011-10-23
| Subject: Re: Realm of Chaos, the Abode of Ravens 9th July 2013, 9:47 pm | |
| | |
| | | Khaas Chaos Daemon Prince
Posts : 562 Join date : 2011-10-23
| Subject: Re: Realm of Chaos, the Abode of Ravens 10th July 2013, 4:04 pm | |
| | |
| | | Khaas Chaos Daemon Prince
Posts : 562 Join date : 2011-10-23
| Subject: Re: Realm of Chaos, the Abode of Ravens 20th July 2013, 11:58 am | |
| The yard sale went monumentally well, $600 in the can in a single morning. Better yet, my garage is cleaned out. This means I have the funds and the space to start working on a place to set up a table and play some games. By this time next year I'm hoping to have an 8x4 table with all of the trimmings ready for some games. That said, I actually had some time to work on the ruins. I added some brown for the tree and the dirt. The dirt that's currently visible will have some grass and snow in patches before it's all done. But first, I need to darken things up a bit... It's coming along now, there are some small details I want to add next before adding the snow, grit, and grass. So stay tuned. | |
| | | Khaas Chaos Daemon Prince
Posts : 562 Join date : 2011-10-23 Age : 44 Location : Gravette
| Subject: Re: Realm of Chaos, the Abode of Ravens 20th July 2013, 2:38 pm | |
| I'm coming to the end of the Ruins project. You might recall that I used an obelisk with glowing runes on my display board last year. I decided to carry that over and expand it slightly for this. Using the Lost and the Damned book I found several that I thought would be appropriate and have penned some rules for these Ruins to be used in a special scenario I'm working on for me and a friend. The runes are representative of the rules. Runes, from top to bottom:1. Face of Nurgle 2. 7 (The Sacred Number of the Plague Father) 3. Immensity 4. Magician 5. Chaos Reward 6. Massive Intellect 7. Mindless 8. Rotting Flesh 9. Nurglings The Rotten RuinsLong ago missionaries built a Temple of Morr, it is believed that they wanted to sanctify recently discovered barrows in the area. No one can be certain, for those followers of Morr have long been devoured by the waste. What is certain is that the once proud temple and it's noble cause have been utterly tainted by the touch of Chaos. Followers of Nurgle have torn the walls asunder and reconsecrated the ground to their foul lord, indeed what little remains to be seen of the structure is half buried in the detritus and filth, a stench clings to the area and always there is the churning sound of unseen things in the unwholesome ground. The grounds are largely unrecognizable, however there is a small remnant of the once much larger structure that is visible. In the long years since the followers of Nurgle reconsecrated the ground it has become a potent focus of Magical powers. So potent in fact that some fear (or hope) that the veil separating this world from the Realm of Chaos has become dangerously thin here. GAME RULESUnits within 6 inches of the Rotten Ruins must roll a D6 and consult the appropriate chart for results. FORCES OF ORDER1. Mindless! - The Unit gains Stupidity, roll another D6 on a roll of 1 this effect is permanent. Otherwise, the unit will lose Stupidity once it is more than 6 inches away from the ruins. 2 - 5. Rotting Flesh! - The unit has the Flammable special rule, roll another D6 on a roll of 1 this effect is permanent. Otherwise the unit will lose Flammable once it is more than 6 inches away from the ruins. 6. Attack! - d3 bases of Nurglings appear in base contact with the unit. If already in combat, the Nurglings will choose a flank (decided by opponent) to strike. These are not worth victory points and will not move more than 6 inches away from the Ruins. If there is not a viable target to attack, the Nurglings will return to the Realm of Chaos. FORCES OF CHAOS1. Hymn of the Plague Father - The unit now has the ability to cast a single, randomly generated Lore of Nurgle spell. Treat the unit as a spell caster with levels equal to the number of ranks in the unit. The unit can not however dispel or channel however. Spell casters entering the area of influence are treated as Lore Masters of Nurgle, if the caster was able to cast other spells (Death for example) they can choose to cast those spells already chosen or the Nurgle spells in a given round. 2 - 5. Blessed by Nurgle - The unit now has Regeneration and Poisoned Attacks, if the unit already has these abilities they grow in potency by 1. If there is a Lord or Hero in the unit roll a D6. On a six the unit gains this bonus permanently, otherwise they lose these abilities when the unit moves 6 inches away from the ruins. 6. Rise Children! - d3 bases of Nurglings appear within 6 inches of the unit under your control. These are not worth victory points and will disappear should they move further than six inches away from the unit, or if the unit dies. FORCES OF NEUTRALITYNo Effect... I wanted a sickly glow look for the runes, so I used GW Death World Forest and Nurgling Green. For the snow I'm using watered down PVA glue and Woodland Scenics Snow. Now, I'm just waiting on it to dry so I can finish it up. Let me know what you think. | |
| | | Khaas Chaos Daemon Prince
Posts : 562 Join date : 2011-10-23 Age : 44 Location : Gravette
| Subject: Re: Realm of Chaos, the Abode of Ravens 4th October 2013, 12:41 pm | |
| | |
| | | Sponsored content
| Subject: Re: Realm of Chaos, the Abode of Ravens | |
| |
| | | | Realm of Chaos, the Abode of Ravens | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |
|