Week #9
The Weeks Army Setup: 1850- points. Standard Force Organization Chart.
Scenario: Cover the Extraction
Veracity Pig Iron Work temporarily stands under your control. You must now maintain control of the area to allow the extraction of the Black stones. Any and all opposition is to be immediately crushed and destroyed. The forces at your command have become increasingly blood thirsty and seem primed for conflict!
Setup:
This weeks scenario will be played on a 6’ x 4’ table. This final battle occurs in the Veracity Pig Iron Works, a heavily industrialized zone. Use any Urban terrain to set up a slightly denser than usual play area (30-40%).
5 objectives should be placed on the table representing strong points and take and hold areas for the battle as per the process in the main rulebook.
Roll for Deployment and Choice of Side as normal.
Following Deployment follow the special rules below:
Special Rules:
Fearless units are immune to blackstone madness. Monstrous creatures are NOT, unless they are also fearless.
At the start of the game, but after the deployment phase, each player must nominate one non-vehicle unit in the opponent’s army to be affected by the final stages of Black Stone Madness. This unit should be marked to serve as a reminder. (The selected unit may be in a transport, and units that will be outflanking or Deep Striking may only be selected if there is no other option. )
At the start of a player turn, any unit you control with the marker must make a leadership test at -1. If this test is failed the unit will have the Rage special rule for the turn. (Rage = They are required to move toward the nearest enemy unit. If they run, they run toward the nearest enemy unit. They are NOT required to assault)
Additionally, if any friendly non vehicle unit ends its turn within 6” of a friendly unit with a marker, they must make an immediate leadership check (Even if they are in transports). If this leadership check is failed, the other unit has also contracted the black stone madness. They should also be given a marker as well representing the pandemic nature of the madness.
Playing the Game:
Random Game Length.
Table Quarters.
Primary Objective (Win/Loss/Tie): determined by tournament points with three objectives:
Control the Most objectives: 8 points
Eliminate all enemy Scoring Units: 6 points
Eliminate all enemy HQ’s: 4 points
Have no units under your control at the end of the game suffering from blackstone madness: 2 points
The player with the most points in the above category at the end of the game wins! Report only win/tie/loss for the first objective.
Secondary Objective: Use Victory Points and report the amount of Victory Points each army earned in the forum.