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 Ex illis Kickstarter

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Rocknswell
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PostSubject: Ex illis Kickstarter   7th November 2013, 8:49 pm




Our goal with Ex illis was to design a more accessible Miniature Wargame by making a software to handle the rules instead of the players, and still offering great depht of play because of the software calculation capacities obviously (available on PC/MAC/iOS). "Easy to learn, hard to master!"

The electronic version of the game is still supported, but the game will now also be available in a classical version with a standard rulebook, playing with dices.

We currently have a Kickstarter to finance and publish this project :
http://www.kickstarter.com/projects/672225583/ex-illis

Key selling points:
- Easy to learn;
- Less expensive alternative to other Miniature Wargames;
- No mesuring tapes : zones, initiative and action systems offer a very unique and varied gameplay experience.


THE GAME (more details)

Ex illis is a miniature wargame set in a pseudo-historic fantasy world populated by the historic figures of the 13th century, that also includes mythological and biblical figures from medieval Europe. Angels, demons, witches, fairies and imps fight alongside different human factions for the dominance over Europe, or to strengthen the evil grip of an Infernal army.

The rulebook game will feature:
- Epic, large scale combat between the forces of different lands and factions helped by demonic, angelic and magical allies;
- Zone based movement (no rulers needed);
- Management of Fatigue and Hit points, your forces' key ressources;
- A unique Morale system based on synergies built into your army list;
- Soft factions to allow units to be fielded with any army... for a cost;
- Unit specialisation and progression system (leveling, talents spec etc.);
- Gorgeous illustrations and historic research to accompany the game;
- Highly detailed miniatures;
- Compatibility with the original digitally enhanced version of Ex illis on PC / Mac.

During this Kickstarter campaign, we are seeking support to create and publish a complete hard copy rule set of Ex illis.

The hardcover rulebook will include:
- Original full color art and concept drawings;
- The immersive background, history and timeline of the Ex illis world;
- A traditional version of the Ex illis ruleset that captures the feel of the original digitally assisted game;
- History, statistics and gameplay tips for all the heroes and units in the base game;
- Tips for modelling and customizing your miniatures;
- Sample Army Sheet, Unit cards and blank copies.


US (the team)

We are the artist, game designer, writer, programmer and project manager that made the whole Ex illis world alive back in 2009. All of us are gamers. We play Card Games, Board Games, Video Games and of course Miniature Wargames. We are experienced and savvy in the world of gaming (most of us work in the video game industry) and we love sharing our passion with other people. We started Chinchilla games and this project to ensure our dreams and our efforts would continue to live on.

Our objective is to bring back people around a table with games that are fun, enjoyable and accessible to everyone (like our kids, girlfriends, etc.) but also to old school, hardcore gamers like us.

Please share the Kickstarter on Facebook Smile



Last edited by Rocknswell on 15th November 2013, 11:56 am; edited 1 time in total
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Rocknswell
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PostSubject: Re: Ex illis Kickstarter   9th November 2013, 4:25 pm

Here's a little more explanations :

The first version of Ex illis came out in 2009. This was the digital version of the game! What we are trying with our Kickstarter at the moment is to come up with a classical hardback "Rulebook" to play Ex illis (a new way to play, but with the same collection). Both game will continue to be supported!

Our goal with both systems is the same though:
- Easy to learn rules, but with a great depth of gameplay.
- No measurements! Movements are performed on a slick tile-based system which allows units working together in the same area. This system allows for awesome flanking rules.
- Initiative system makes units play alternatively between each player, making for a much more dynamic game system and reducing combinatories a lot.
- Action system makes each units having a lot of choices of what to do in each given situation.
- Fatigue and Morale management, without the game feeling heavy.

More on the new game system will be revealed in updates during our Kickstarter !
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bsimon
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PostSubject: Re: Ex illis Kickstarter   12th November 2013, 1:14 am

Link for anyone curious because lazy game manufacturer shill didn't include:

http://www.kickstarter.com/projects/672225583/ex-illis?ref=live

I know Will used to like this game. Personally, I'm very meh about it. Nothing stood out as "buy me", especially since I haven't played WH Fantasy in a while.
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Rocknswell
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PostSubject: Re: Ex illis Kickstarter   15th November 2013, 11:55 am

Hello again to everyone!
We recently had some pretty interesting updates on our Kickstarter page:

For any pledge of Knight level and up, you now get a free Archduke, a new miniature introduced in this Kickstarter Campaign
http://www.kickstarter.com/projects/672225583/ex-illis/posts/662812

Also, for the next 5 days, if you have pledged for Knight level and up, you can declare a mentor in the Kickstarter comments or by private message and both you and your declared mentor will be added a free box set of Demon Hordes to your stock!!!
http://www.kickstarter.com/projects/672225583/ex-illis/posts/659876

Hope you like this Smile
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bsimon
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PostSubject: Re: Ex illis Kickstarter   30th November 2013, 12:53 am

Not looking promising. $37k CAD to go for 17 days so far, I think?
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bdix
Leering Pear Daemon Thing of Nurgle
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PostSubject: Re: Ex illis Kickstarter   3rd December 2013, 12:56 pm

The miniatures left a lot to be desired when they flopped last time. The only good thing from that company were the angel wings. Those were really slick.
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